Hey ya’ll,
For the problems regarding CTF-Faceless.
Im hoping to have this restored asap. I just need to find a bit more time to work out all the packages.
Download link will be distributed again soon.
Apologies for the inconvenience so far. PS3 version is confirmed working though!
_________
I was working on a winter remake of the popular CTF stock map Reflection.
Its working out quite nice. Everything was made in just a few hours with no huge changes.
Just a change of mood when playing the map and fixed some collission and SM failures.
Will release as soon when done.
As follow up to the previous post picture. I started something new, fresh and simple.
This is Agress. A complete custom content based simple and straightforward CTF map which is intended to help me work perfectly on the Grid and use various sizes in BSP to make and overlap each other without the creation of BSP errors. I used a Grid 16 for this and most sizes are 256×256 and 512×512. The big tile textures are helping me practicing the overlapping and combining of textures in the same scope.
All textures are custom made in Photoshop using simple colors and some blending options as well as bezeling and embossing.
The map was a great source of practice for me and was made in just 5 days of 7hours a day. Yes no joke. I worked around the clock using coffee and energy drink to keep me alive
And guess what? Its almost finished. Im just doing the botpathing.
Hey,
I have so much going on, that I’m sadly going to say that I will stop working on the WIP’s that were shown recently.
As many of you have come to known, Im more of an experimental mapper then likely to bring something out when done. Im a perfectionist and I cannot stop till something is fully perfect.
The maps are quite large, and detailed, yet all BSP, but all the maps encounter issues that cannot be fixed anymore.
Seraph has a large amount of non-grid BSP fails. Which makes it extremly hard to add new stuff and new things.
Exalt is a nice project, but the map is quite large, quite detailed and have a lot of BSP errors. Most floor BSP using for a ramp has not been clipped for a ramp, but pushed into the ground, which almost makes it impossible to reverse.
I want to thank i2icochet for his support, and Vedakid for testing all the maps I did brought out.
I want to give a special thanks to the guys from UOF, which were always prepared to give honest feedback about my work. No jokes, it really helped me improve.
So, whats next do you probably think? So do I. My plans have changed and I think ill start out making Small maps using BSP only. This way, its easier to see to do what Im doing wrong. All of the above updates and learning points from the maps i am stopping with have really been “saved on my HDD” lol, and I really learned from my faults what im doing wrong in my maps.
Im starting clean, and this is what I have come up so far.
This is CTF-Faceless. The map is really easy, quite small, straightforward and consist of easy custom textures with a tech/spacey feeling. I am working on the grid / 16 and so far everything is going smooth. I have learned to use the clipping and extrude tool properly and i am prepared to finish this map whatever may happen.
Hi everybody.
Welcome to my blog ![]()
Feel to look around my maps (in progress) and please leave a reply!
Also, please subscribe for any updates!
Thanks in advance,
Dark
John,
Blog at WordPress.com. Theme: Nishita by Brajeshwar.