A mine and once final settlement during the great war used the Liandri which mined ore. materials and nano for new weapon development and vehicle research, has been abandoned when the Axon invaded the planet.
Old feelings of rot, war and decay still overwhelmed those who roamed here, but the rain has blew new life into the mine, washing away and cleansing the settlement of decayed bodies and bloodstains.
Leaving the future story of this mine open for new discoveries within. Will you write the final pages?
Extract the archive into :
“My Documents\My Games\Unreal Tournament 3\UTGame\Published\CookedPC\CustomMaps” directory. If this folder is not currently on your system, you can safely create it. The archive contains :
This map is a complete custom layout thought out and designed by myself in roughly 14 days.
Its a dark, eerie Mine environment which features a lot of Z-axis gameplay and smart movement options.
Though, with alot of static meshes, rain meshes and emitters, I have successfully maintained a very stable environment (60+ FPS), on almost all spots, making this map fitting on even slightly older systems.
– Hardcore eye to eye layout for original CTF action, with still a strong mix of long and short ranged battles and lots of options for navigation and losing your opponent.
– Preview video showing different parts of the map in the Level Menu.
— Edited by DarK on Wednesday 15th of May 2013 11:21:46 PM